Wound Maker - +10% Critical Woulnerability Chance.You can either keep it at 1, skip it, or take points of Thiefguard/Guile to add more to it. This is a not mandatory offensively-focused passive for this build. Prolonged Demise - 1% Less Damage Over Time Taken and 7% Increased Damage Over Time While Wielding a Bow.Storm Fletcher - 7% Increased Elemental Damage and 7% Increased Elemental Arrow generation Rate.This synergizes with Dodge as Dodge allows us to avoid being Hit. When we get hit by an enemy within 4 meters (so more or less melee range), we lose Concentration for 4 seconds. Concentration - This gives us the Concentration buff that increases Damage Dealt by 15%.This build benefits from constant movement, and this passive incentivizes us to keep moving even more. When we use a Bow Attack, we expend an Elemental Arrow to deal +24 Fire and +24 Lightning Damage. Elemental Arrows - While Moving, we get 1 Elemental Arrow per Second, for a maximum of 3.Assassin's Quiver - +1 Physical Bow Damage and 8% Increased Crit Chance. This makes all subsequent attacks against Rares and Bosses more effective (as they are much less likely to be avoided). When we Hit a Rare or Boss-type enemy, we deduce its Dodge Rating by 32% for 8 Seconds. The other interesting passive from the Rogue Tree is Agility with it, we are able to turn Increased Movement Speed into Damage which opens up some very interesting choices for passives, skills, and gear. With it, stacking "Chance for a Glancing Blow" becomes a higher priority. The most interesting (and the most synergistic) one is, by far, offered by Thiefguard. This Skill Tree offers very simple and yet very powerful passive effects. Coated Blades - Melee and Bow Attacks that cost Mana drain 40 Additional Mana to deal 80% Increased Damage.With over 70% chance for a Glancing Blow, this is simply amazing. Thiefguard - +24 Health and 16 Health gained each time we receive a Glancing Blow.Sapping Strikes - +4 Health and +2 Mana when we use a Skill that costs 0 Mana and hit an enemy with it.Dodge and Glancing Blow are solid defensive modifiers, especially when stacked, so we stack them as our primary defensive measures. Dodge and Parry - +30 Dodge Rating and 15% Glancing Blow Chance (Glancing Blows deal 35% Less Damage).Haste increases Movement Speed by 30%, so this Passive alone provides a 30% Damage increase for 1 second when it activates (at it can get even better - with it, Boots with +Movement Speed become a solid offensive power boost). Agility - 25% chance to gain Haste for 1 second on hit and 1% Damage Increase for each 1% of Increased Movement Speed.Also, we have some Dodge synergies which make this passive even better. With this, our Marksman will be much more resilient while relocating. Evasion -25% Damage Taken While Moving and 25% Increased Dodge Rating.If you're lacking Poison Resistance, you can invest more points here (you can take points of Thiefguard to do so). Guile - 10 Dodge Rating and +5% Poison Resistance.Steady Hand - +8 Dexterity and +40 Health A good way to start off the build. Requires 2-second setup time to unleash its comboĭoesn't really need offensively-focused gear to work You can also check our other Last Epoch builds and character guides
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |